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NPC Generator

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Advanced [show]


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Architect. His silver hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: Alex was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Alex Kitchur, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Miles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Guard business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Job, Criminal record. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Miles Myerscough, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Lapis lazuli (16 gp). Red garnet (120 gp). Brown-green garnet (120 gp).


Social Check DCs


Frederick Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His skin is fair and his fingers are delicate and long. He has shaved his head bald. This brown eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Adventurer; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Selfish, Ugly. Bonds: Has a crush, Criminal record. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Frederick Lindsay, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills Athletics +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Balimaar Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Extrovert, Artistic. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Huckabee, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a black suit. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: The child of a Performer, who enjoyed hunting, Drogo was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Adventurer, Nature. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Drogo Marston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)7 (-2) 15 (+2)11 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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