Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Tailor and is in decent physical shape. His silver hair is matted, messy, and big. His violet eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Sculptor, but he was a colossal failure. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags. 3 Tanglefoot bags.
Gerald Emsworth, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is an epitome of beauty. He has a long blonde beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Manfred Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has white hair. His eyes are likewise hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp. Chrysoberyl (50 gp). Obsidian (6 gp). 2 Tanglefoot bags. 2 Acid flasks. 2 Tanglefoot bags.
Frederick Yardley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 7 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 38000 sp. 1 Minor magic item.
Clerebold Crawford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His brown hair is unkempt and raggedy. He has gleaming, smiling green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 50 pp. Gold dragon comb with red garnet eye (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
