Ralf Addington, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce blue eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Merchant, who enjoyed hunting, Ralf was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He seems to be bored by most things; and he feels that his past leaves him morally obligated to help
Ideals: Passionate, Philantrophist, Gifted. Bonds: Immigrant, Nature. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gerard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is red and curly. He has gleaming, smiling gray eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Red spinel (120 gp). Amethyst (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Henry Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His Stetson hat is riddled with cuts and holes. His eyes are hazel and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Justin Marley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. He has a very tight haircut. His blue eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Don Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear green pants and tee shirts. With a patchy red beard and wild red hair. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with painting.
History: Don was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He's in love; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Artistic. Bonds: Attractive, Nature, Enemies, Has a crush. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Star ruby (900 gp).
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