Gomory York, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a white suit, yellow shirt, and grey tie. He has a small bristly mustache and wavy brown hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Layabout, his father struggled to pay the bills. A gifted student he started as a Layabout, but he got bored and became a Sailor. He has achieved small success as a Sailor.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Professionalism, Athletic. Flaws: Fearful. Bonds: Poor, Job. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Good lock.
Shane Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown cloak and cross-gartered grey stockings. He wears his silver hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Enemies, Religious. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. 1 Bullseye lantern. 1 Hourglass.
Hugh Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His white hair, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is able to make almost anything out of random pieces of junk.
History: Hugh lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted divine powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Artistic, Gifted. Bonds: Rich, Family, Enemies. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Trym Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. His brown hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many orcs want him driven away; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Military, Adventurer, Enemies. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Thieves’ tools.
Everard Langley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy brown pantaloons and a white scarf. His white hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: He was born in a small plains village. From there he went from mercenary job to mercenary job. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Military, Nature, Adventurer, Guardian. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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