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Randal Brent, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his golden hair. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Brent, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)15 (+2) 17 (+3)6 (-2)
Skills Acrobatics +6, Performance +0
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 46000 sp. Rhodochrosite (11 gp).


Social Check DCs


Gunter Harley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.

History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Laborer again; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Criminal record, Mentor, Job. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Gunter Harley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)10 (+0) 8 (-1)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has a very tight haircut. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Insane, Lazy. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Anselm Haley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Tanner. He has a golden handlebar mustache and slicked back golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Flaws: Addict, Antagonistic, Mundane, Racist. Bonds: Attractive, Criminal record. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Arnold Cornish, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 2 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the large cave and found the beat up sickle and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Extrovert, Artistic. Bonds: Attractive, Nature, Family. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Morton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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