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Advanced [show]


Geoffrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has styled his golden hair well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Seamstress.

Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Wentworth, Male Human Fighter 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His auburn hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has worked as a Locksmith like his father before him.

Motivation: Further expansion of business; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Nature. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Tim Stansfield, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 17000 cp. Malachite (16 gp). 1 Minor magic item.


Social Check DCs


Dustin Marston, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 5 years.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Extrovert. Bonds: Attractive, In love, Family, Job, Adventurer. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Marston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Balimaar Fawcett, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He wears his auburn hair up. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Wants a kiss; and an old rival family wants him found

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Poor, Family, Has a crush. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Balimaar Fawcett, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Digby, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Religious, Job, Criminal record, Family. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

William Digby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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