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Advanced [show]


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He carries a battered shortspear and tarnished sai as well. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Banker, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker. Bonds: Slave, Poor. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Dean Adley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 17 (+3)5 (-3)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 90 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears skinny pants and wears a green and black robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His long red hair is drawn into a two foot long braid. His green eyes peer out from beneath his top green hat.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Slave, Family. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick Staurheim, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Bloodstone (40 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is short and auburn. His eyes are likewise brown. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Anselm was born the youngest of three triplets. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: Doesn't want to be a Banker and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Anselm Walcott, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black leather gloves, a black jacket, and tight pants and is in decent physical shape. His red hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Godfrey Graeme, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 16 (+3)5 (-3)
Skills Arcana +4, Performance +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 6 Acid flasks. 6 Acid flasks.


Social Check DCs


Godfrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears blue painted combat armor at almost all times, marred by teas. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich western family. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Wentworth, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. Tiger eye turquoise (5 gp). Rose (20 gp).


Social Check DCs

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