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NPC Generator

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Advanced [show]


Cory Hamilton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a simple black robe with tan stripes complete with hood, marred by beers. His red hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Athletic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Cory Hamilton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Banded agate (13 gp). Sard (20 gp). Pink pearl (150 gp).


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in yellow turtlenecks beneath a blue coat with brown slacks. He wears a broad hat to hide his balding. His eyes are brown and beady.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor, Adventurer. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Gerald Alton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the west. He worked as a nervous Assassin and found it very stressful. He became a Assassin soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Pacifist. Bonds: Attractive, Job, Poor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Trym Wharton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 16 (+3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a black cloak and cross-gartered green stockings, and his gloved hand is found clutching a sword. He has moderate length white hair. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Glassblower.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Insomniac. Bonds: Slave, Job, Family. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Gerald Ramsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Ralf Blackwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a brown and blue robe with the hood down. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Ralf hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He has been saving his money to try and buy his sister's freedom.

Motivation: To end his boredom; and a deep hatred of brigands

Flaws: Cynical, Mundane. Bonds: Criminal record, Enemies, Family. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Ralf Blackwood, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs

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