Kyle Harrington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears white cloth garments or leather armor. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend
Ideals: Passionate, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Cloth of gold vestments (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Ranged Weapon.
Gerard Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and green handkerchief worn on his left side. He keeps his blonde hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.
History: Gerard was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and a strong sense of loyalty to human people
Flaws: Racist, Selfish, Insomniac, Depressed. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Solomon Hampton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy red hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Solomon was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and doesn't want to be a butcher and was forced into it by his family
Flaws: Shy. Bonds: Attractive, Immigrant, Family, Job. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
Possessions: 100 gp. Brass mug with jade inlays (400 gp).
Kyle Walpole, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.
History: Kyle was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He has drifted from career to career and currently works as a Mercenary.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Silver holy symbol.
Geoffrey Soames, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is long and unkept. His eyes are likewise blue.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: He was born in the east. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Darkwood Shield.
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