Gomory Gyula, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is long and unkept. His eyes are violet and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.
History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Barkeep again; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gerard Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Slave, Immigrant, Adventurer, Family, Criminal record. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Clerebold Ridley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, blue cloak. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: He got into the Doctor business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Doctor.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Red garnet (60 gp). Chrysoberyl (60 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is generally well dressed albeit a few years behind the times. His red hair has been sun bleached extensively. This brown eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp. 1 Holy water. 4 Smokesticks. 1 Everburning torch.
Wymar Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black small hat and black clothes. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal music training, and achieved minor success. He became a Merchant soon after.
Motivation: Expand his business; and regain custody of his daughter
Ideals: Athletic, Artistic. Bonds: Mentor, Job, Family. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
