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NPC Generator

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Advanced [show]


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Miner. He has a moderate pudge and is not very fit. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of orcs once and for all.

History: Drogo hails from a village terrorized by orcs. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: To get a good night's sleep; and he wants revenge against orcs

Flaws: Ugly, Insomniac, Shy, Disease. Bonds: Enemies. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Drogo Copeland, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Solid gold idol (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Glassblower. He has a moderate pudge and is not very fit. He wears his white hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast mountains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and regain custody of his son

Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Odo Barlow, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Hayley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears blue cloth garments or leather armor. With bright auburn hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he's attracted to the pc

Ideals: Professionalism. Flaws: Disease, Selfish. Bonds: Mentor. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Hayley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Jet (40 gp). Blue quartz (15 gp).


Social Check DCs


Hunter Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a moderate pudge and is not very fit. His tied-back hair is golden. His violet eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: Retire the richest man in the west.

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Hunter Reed, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)10 (+0) 11 (+0)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears bulky grey painted plate armor, and his gloved hand is found clutching a greataxe. His blonde hair is styled in orderly dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Job. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Richard Hackney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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