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NPC Generator

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Advanced [show]


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing black shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His blonde hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Flaws: Selfish. Bonds: Attractive, Enemies, Religious, Job. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Manfred Shelly, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Wesley, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a grey armored body suit, with a simple green line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others.

Ideals: Passionate, Artistic, Persistence. Flaws: Fearful. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Adam Wesley, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sage job and began his own company from there.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Trym Dalton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a blue coat with brown slacks. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is unkempt and raggedy. His hazel eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Flaws: Ugly, Insane, Addict. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Miles Anderton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kody Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Kody Kendall, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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