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Advanced [show]


Gerard Clifford, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Architect. His red hair is long and unkept. His eyes are blue and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Gerard studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Architect for hire.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Gerard Clifford, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 cp. Carnelian (60 gp). Emerald (1100 gp). Golden pearl (70 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Gilbert Skelton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is bristling with hidden weapons, mostly glaives and halberds. He is bald on top and has large golden tufts of hair around his ears. His green eyes peer out from beneath his Stetson black hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Stableman, Gilbert learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Ugly, Insomniac. Bonds: Criminal record, Job, Guardian. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Gilbert Skelton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Healer. His blonde hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted from career to career and currently works as a Healer.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Bonds: Job, Rich, Religious, Immigrant. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Roger Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 10 (+0)6 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He prefers to wear black pants and tee shirts. His brown hair is knotted and matted. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Shane Brixton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a violet suit, black shirt, and white tie. He sports a long silver beard, and similarly colored long hair. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: Gomory was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Barrister for hire.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly, Insane, Selfish. Bonds: Job, Rich. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Gomory Tindall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)16 (+3) 6 (-2)7 (-2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 20000 cp.


Social Check DCs

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