Wymar Ashley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his black hair. He tend to wears goggles to shield his eyes.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 11th year, his parents were killed by a dire rats raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Further expansion of business; and balancing his hectic life and new roofer responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Job, Slave, Enemies. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Bernard Asheton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His long blonde hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his sister
Ideals: Fighting, Joker, Entrepeneur. Flaws: Shy. Bonds: Family, Military. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Roger Gresham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy black suit. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Disciplined, Justice. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1200 sp. Jade (110 gp). Coral (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Randal Sydney, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Architect uniform. His red hair is smooth and relatively long. He has green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp.
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise hazel.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. Bloodstone (20 gp). Hematite (7 gp).
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