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NPC Generator

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Advanced [show]


Roger Shelly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light violet in addition to tight pants. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Sage has made it difficult for him to sleep.

Motivation: Expand his business; and he is terrified, and will act out of fear

Flaws: Insomniac, Fearful. Bonds: Poor, Religious, Military, Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Shelly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with broad hat. His chestnut hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and an old rival family wants him found

Ideals: Joker, Philantrophist, Gifted. Flaws: PTSD. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Odo Marleigh, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His chestnut hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Bradshaw, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his auburn hair down. He has violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Joker. Bonds: Rich, Religious, Enemies. Occupation: Priest

Voice: French accent

Attributes [hide]

Gerald Wellington, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 8 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)12 (+1) 15 (+2)16 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp. Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Mentor, Enemies. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

William Coombs, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 6000 cp. Hematite (11 gp).


Social Check DCs

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