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Advanced [show]


Justin Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a black and green handkerchief worn on his right side. He keeps his long blonde hair kept up in a rat tail. He has several tiny emerald earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: Justin was born in the north. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Justin Dumph, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)4 (-3) 14 (+2)11 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Obsidian (9 gp).


Social Check DCs


Hugh Colton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Hugh Colton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Deep green spinel (120 gp). Blue quartz (16 gp).


Social Check DCs


Tim Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barrister. His skin is fair and his fingers are delicate and long. His tied-back hair is white. This brown eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Barrister and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Logical. Bonds: Job, Rich, Religious. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Tim Radcliffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (700 gp). Solid gold idol (300 gp).


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are hazel and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and human compassion

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Family, Job. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Geoffrey Wakefield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in shield use. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Entrepeneur, Optimist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Manfred Anderton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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