Geoffrey Clifton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a dull look in his violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: The child of western immigrants he idolized his mother. Geoffrey was born on a far western plains where he grew up under the tutelage of his mother, an expert Bookbinder. He inherited the family business which he has now maintained for 8 years.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Hubert Northcott, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His brown hair is thinning but still full. He has a dull look in his hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Further expansion of business; and to be a weaver again
Flaws: Ugly. Bonds: Job, Slave, Rich. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Bertram Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. He is bristling with hidden weapons, mostly sais and flails. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and his religion dominates his actions
Ideals: Artistic. Bonds: Criminal record, Job, Religious, Rich, Family. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Aquamarine (600 gp). Freshwater pearl (11 gp). 1 Minor magic item.
Adam Sutherland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. His hair is short and brown. His blue eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Disciplined, Impeccable. Bonds: Nature, Immigrant. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Randal Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Military. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!