Manfred Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Percival Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears professional attire. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined, Joker. Bonds: Attractive, Mentor, Job. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
Possessions: 2200 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.
Heward Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly whips and axes. His brown hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and he has decided he is irredeemable
Flaws: Antagonistic, Disease. Bonds: Criminal record, Attractive, Family. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp. Deep blue spinel (400 gp). Amethyst (40 gp).
Kyle Everly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.
Personality: Eccentric and domineering, Kyle will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature, Rich, Adventurer. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp. 1 Minor magic item.
Lance Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. His eyes are a pleasant brown.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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