Reynard Kent, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a tan and white robe with the hood down. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a very good compulsive liar and kleptomaniac.
History: He was born in a small island village. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp.
Robert Byron, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Herbalist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Herbalist, Robert learned a great deal about his father's area of expertise. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels threatened by others; and to share knowledge with the world
Ideals: Fighting, Joker, Logical. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Bertram Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His silver hair and beard is wavy and long. His eyes are likewise violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.
History: Born in the south to a Apothecary, Bertram learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.
Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job, Nature. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Ernest Wordsworth, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His hair is always cut to a buzz. His eyes are brown and catlike.
Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Lapis lazuli (4 gp). Brown-green garnet (130 gp). 1 Magnifying glass. 1 Disguise kit. 1 Masterwork manacles.
Bernard Tenley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear green tank tops with brown pants. His blonde hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Bernard was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Climber’s kit. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!