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Advanced [show]


Lewis Garfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He has a small bristly mustache and wavy black hair. His half smiles and green eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Joker, Artistic, Philantrophist. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Lewis Garfield, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 44000 sp.


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with yellow pants. He is bristling with hidden weapons, mostly morningstars and pickaxes. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Detective

Voice: American accent

Attributes [hide]

Drogo Walcott, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely black suit with violet socks and a vest with buckled shoes. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Religious, Nature. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Kody Halsey, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with yellow highlights, and long grey pants that bunch up around his shoes, and he perpetually has his shortspear ready. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Sage for hire.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Fighting, Entrepeneur. Bonds: Job, Criminal record, Religious. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Ernest Beitz, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely white suit with violet socks and a vest with buckled shoes. He is an epitome of beauty. His hair is short and silver. He has violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Flaws: Selfish. Bonds: Attractive, Guardian, Religious, Mentor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Windsor, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 6 (-2)17 (+3) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (200 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.


Social Check DCs

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