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NPC Generator

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Advanced [show]


Lewis Altham, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amber on his left hand. His brown hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Attractive, Rich, Job, Nature. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Lewis Altham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerald was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Mortician again; and find a way to reverse the transformation of his sister

Ideals: Joker, Fighting. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Gerald Hackney, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His head has been shaved. This gray eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Theodoric Hallewell, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Theobald Clayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a small bristly mustache and wavy black hair. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small plains village. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Shy, Addict, Depressed. Bonds: Nature. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Theobald Clayden, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver pearl (70 gp).


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a pastel low-cut shirt, and a broad hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His long silver hair reaches down to his waist. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: Geoffrey was born the youngest of three triplets. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Family, Nature. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Geoffrey Graeme, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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