Gomory Abram, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he prefers to wear violet pants and tee shirts. He wears a colorful flower in his red hair. His eyes are blue.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Chain shirt. 1 Masterwork studded leather.
Trym Asheton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, black, dusty cloak, and a wedding ring on his left hand. His black hair is smooth and relatively long. He has gleaming, smiling green eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: Trym was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has achieved small success as a Banker.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Artistic. Flaws: Shy, PTSD. Bonds: In love, Job. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Masterwork Common Melee.
Everard Landon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear pastel tank tops with yellow pants. He keeps his black hair in a flapper bob. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Fletcher, Everard learned a great deal about his father's area of expertise. He has had some formal dancing training, and achieved minor success. He became a Fletcher soon after.
Motivation: To clean up the streets; and to be a knight again
Ideals: Philantrophist, Artistic. Bonds: Immigrant, Job, Guardian. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 22000 cp.
Ernest Hayden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions
Flaws: Depressed, Antagonistic, Ugly. Bonds: Mentor, Religious. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 600 sp.
Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His gray eyes peer out from beneath his top yellow hat.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Disciplined, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp.
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