Norman Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are green and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Locksmith, but he got bored and became a Map Maker. He inherited the family business which he has now maintained for 10 years.
Motivation: Further expansion of business.
Ideals: Impeccable. Bonds: Poor, Adventurer, Religious, Job. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Rolf Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He is physically well-built. He wears his hair in dreadlocks. He has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north to a Dyer, Rolf learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Dyer for hire.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Military. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Terran, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Robert Gracey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he would like to get married and retire
Flaws: Insane. Bonds: Rich, Adventurer, Immigrant, Has a crush. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Miles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears brown painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Servant again; and to share knowledge with the world
Ideals: Joker, Logical, Artistic. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Kody Dayton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries longbows. His blonde hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Healer. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Addict, Selfish. Bonds: Job, Religious. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp. 1 Minor magic item.
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