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NPC Generator

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Advanced [show]


Dean Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Dean studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Fawcett, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His golden hair, when down, is lengthy. His eyes are hazel and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

William Home, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Spaulding, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Nicholas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Poor, Military. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Nicholas Spaulding, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Redfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His hair is short and blonde. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Adam studied abroad. His necromantic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Criminal record, Enemies. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Adam Redfield, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan costume with the symbols of strength on his torso. He sports a flattop hair cut. His eyes are green and catlike.

Personality: Eccentric and domineering, John will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Hunter business at a young age. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Extrovert, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Dryden, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 13 (+1)7 (-2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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