Shane Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears brown trousers with black and tan striped suspenders. He wears various colorful collared shirts. His small hat is riddled with cuts and holes. His eyes are brown.
Personality: Calm and collected, he is a well trained Priest. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Priest business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. Days after completing his studies, news broke out that his hometown was attacked by orcs. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Violet garnet (500 gp). Black star sapphire (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Miles Appleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a feathered hat to hide his balding. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Miles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Simon Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Barrister, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, Poor, Nature, Job. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp. Golden pearl (60 gp). Rhodochrosite (9 gp). Black pearl (800 gp). 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light steel shield.
Roger Blyth, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His brown hair is braided into rings. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Miles Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. Golden yellow topaz (700 gp). Banded agate (16 gp). 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.
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