Arnold Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a great chef.
History: The child of a Fisher, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Theobald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. He has moderate length chestnut hair. His violet eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Theobald was born in the east. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Persistence. Flaws: Insomniac, Secretive. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Charles Hartford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a tan suit, black shirt, and brown tie. His hair is short and brown. His green eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: He feels threatened by others; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Nature, Family. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. White pearl (70 gp). Violet garnet (200 gp). Moss agate (13 gp).
Nicholas Soames, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black and curly. This hazel eyed northerner is not easily forgotten.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Nicholas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Nicholas was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Family, Job. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
John Wakefield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his longbow always slung over his shoulder. He has a moderate pudge and is not very fit. He wears his blonde hair down. His ears are large.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Moss agate (9 gp). Rose (40 gp).
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