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NPC Generator

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Advanced [show]


Wymar Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak. He is muscular with a powerful set of arms. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Beggar, but he got bored and became a Barrister. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, In love, Poor, Job, Slave. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Wymar Crawford, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)6 (-2)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Crown-heir and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Mundane. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Gomory Abram, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Sard (40 gp). 1 Minor magic item.


Social Check DCs


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He has shaved his head bald. His eyes are likewise blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Southey, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Simon Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars, and carries bows. His chestnut hair is singed and shortened. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Simon Wilberforce, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Rhodochrosite (15 gp). Tourmaline (70 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Raymond Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His red hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Joker, Logical. Flaws: Addict, Insane. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Raymond Dudley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)6 (-2) 16 (+3)9 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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