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Advanced [show]


Ralf Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a white coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has red hair. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered east to less war torn lands. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Artistic. Flaws: PTSD. Bonds: Rich, Attractive, Criminal record. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Ralf Enfield, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (600 gp). Hematite (5 gp). Eye agate (5 gp).


Social Check DCs


Heward Kendal, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He has moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Heward took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Bonds: Poor, Attractive, Job, Family. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Kendal, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Chad Wallace, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Flaws: Addict, Ugly. Bonds: Rich. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Chad Wallace, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 16 (+3)12 (+1)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 4 Acid flasks. 4 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Raymond Perry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His silver hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is a Hag in disguise. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new stylist responsibilities is difficult

Flaws: Antagonistic, Insane. Bonds: Job, Adventurer, Rich. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Perry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)9 (-1) 5 (-3)8 (-1)
Skills Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt with thin pastel vertical stripes and yellow pants, he is not a threatening figure. His hair is chestnut and curly. This blue eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shoemaker business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Gifted, Impeccable. Flaws: Fearful, Secretive. Bonds: Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Richard Compton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 9000 sp. 1 Average lock.


Social Check DCs

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