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NPC Generator

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Advanced [show]


Tim Enfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his brown hair down. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Tim Enfield, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Religion +5, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, grey, dusty cloak. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south to a Map Maker, Gomory learned a great deal about his father's area of expertise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against goblins

Flaws: Insane. Bonds: Enemies, Criminal record, Job, Family. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Gomory Wesley, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp. Aquamarine (900 gp). Sardonyx (50 gp). Aquamarine (900 gp).


Social Check DCs


Shane Preston, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He typically wears green cloth garments or leather armor. He has wavy black hair. His gray eyes peer out from beneath his small green hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate. Bonds: Attractive, Adventurer, In love, Slave. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Preston, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Everard Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and golden. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Everard Dryden, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Mercenary does. His hair is red and very short. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Hunter Mitchell, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)8 (-1) 16 (+3)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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