Balimaar Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Secretive. Bonds: Attractive, Religious, Rich. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Roger Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. He has done his best to style his white hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Roger studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Criminal record, Job. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Drogo Morley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a green collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, marred by sweets. He wears his brown hair up in a very large beehive style do. His brown eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and doesn't want to be a layabout and was forced into it by his family
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Trym Huckabee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. With a patchy blonde beard and wild blonde hair. His eyes are gray and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: Trym was raised in a hard working conservative environment. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He then took over the family business and is one of the better Baker for hire.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Logical. Flaws: Impulsive, Disease. Bonds: Poor, Job. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Clerebold Fawcett, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white cloak and cross-gartered tan stockings. He keeps his chestnut hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +6
Possessions: Aquamarine (900 gp). Onyx (60 gp). Tiger eye turquoise (9 gp). Zircon (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
