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NPC Generator

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Advanced [show]


Bertram Reed, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a black armored body suit, with a simple white line shooting up and back down. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Bertram Reed, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, violet, dusty cloak. His hair, while still mostly red, has prominent grey streaks. His eyes are brown and beady.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Shy, Insane. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Camden, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)11 (+0) 17 (+3)8 (-1)
Skills Stealth +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and very short. His eyes are a pleasant amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Marshal business at a young age. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Family, Job. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

John Haley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 8 (-1)14 (+2)
Skills Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Amber (70 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His red hair is matted, messy, and big. He is baby faced.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. A freak accident while working with his Tanner mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Flaws: Ugly, Depressed, Disease. Bonds: Religious, Military. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Gerard Walpole, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Entrepeneur. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Aldous Jacobs, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 11000 sp. Solid gold idol (1000 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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