Lance Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes. He has dyed his greying white hair a little too much giving a sharp white color. His gray unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Lance was born with his father's beautiful face. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Randal Marley, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Bentley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey cloak and cross-gartered green stockings. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has set out to sabotage the competition.
Motivation: A deep hatred of orcs; and he'd like to take his coworkers down a peg
Flaws: Fearful, Mundane. Bonds: Job, Nature, Enemies. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: White pearl (80 gp). Rock crystal (30 gp). Sard (30 gp). Silver pearl (80 gp).
Lewis Walpole, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has a small bristly mustache and wavy silver hair. He has hazel eyes.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Jocelyn Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears a small hat to cover his moderate length white hair. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Jocelyn was raised in a hard working conservative environment. His childhood dream was to be a Masseuse, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Gifted, Optimist. Flaws: Shy, Greedy. Bonds: Job. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2600 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
