Jocelyn Asheton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Criminal record, Family. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Aldous Hastings, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and is generally shirtless and showing off his tattooed chest. His long red hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and doesn't want to be a cook and was forced into it by his family
Flaws: Antagonistic, Impulsive. Bonds: Nature, Criminal record, Family. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp.
Wymar Barney, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan armored body suit, with a simple white line shooting up and back down. He wears a Stetson hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Lazy, Insane. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Pink pearl (140 gp). Banded agate (11 gp). Black pearl (1200 gp).
Patrick Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with red stripes complete with hood. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed northerner is not easily forgotten.
Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Persistence. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Nicholas Addington, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is physically well-built. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.
History: Nicholas was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Disease. Bonds: Criminal record, Job, Family. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
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