Gunter Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are violet and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (100 gp).
Tim Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Mundane, PTSD. Bonds: Attractive, Guardian, Criminal record. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Gunter Tinley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Athletic, Fighting. Flaws: Ugly, Mundane, Antagonistic. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Masterwork studded leather.
Shane Deighton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Guard uniform. He is physically well-built. His silver hair, when down, is lengthy. This blue eyed easterner is not easily forgotten.
Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Shane's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Religious, Immigrant. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. 1 Chain shirt. 1 Masterwork Light steel shield.
William Yardley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Addict, Hedonist, Selfish. Bonds: Slave, Religious, Mentor. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Silk rope.
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