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Gunter Chester, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and expand his business

Ideals: Impeccable. Bonds: Adventurer, Rich, Job, Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Gunter Chester, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver pearl (50 gp).


Social Check DCs


Clerebold Washington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Gardener. His white hair is smooth and relatively long. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: He is a Lycanthrope in disguise. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Optimist. Bonds: Adventurer, Family, Immigrant, Job. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Clerebold Washington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 6 (-2)13 (+1)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Alex Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy tan pantaloons and a white scarf. His hair is silver, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Alex Clare, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 18 (+4)6 (-2)
Skills Perception +6, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Healer’s kit. 1 Backpack. 1 Masterwork manacles. 1 Good lock.


Social Check DCs


Gerald Elton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Bonds: Attractive, Enemies, Religious, Nature. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Elton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a fancy tan suit. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Hunter Mitchell, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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