Godfrey Weld, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky black painted plate armor. He is muscular with a powerful set of arms. He wears his black hair up in a very large beehive style do. His amber eyes peer out from beneath his feathered black hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and many giants want him driven away
Ideals: Impeccable, Gifted, Optimist. Flaws: Mundane. Bonds: Enemies. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Jocelyn Deighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting red shirt and pants. His silver hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Jocelyn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Now he works as a poetry tutor during his time off.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted, Logical, Artistic. Bonds: Criminal record, Adventurer. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. 1 Climber’s kit. 1 Disguise kit. 1 Average lock.
Richard Nash, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His golden hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Mentor. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a violet cloak and cross-gartered yellow stockings. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He wants revenge against brigands; and an old rival family wants him found
Ideals: Fighting. Bonds: Poor, Family, Adventurer, Enemies. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Bullseye lantern. 1 Disguise kit.
Bernard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his warhammer. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bernard was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Tanglefoot bags. 1 Smokesticks. 8 Acid flasks.
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