Alexandre Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a violet collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His auburn hair is lengthy. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family He married young, but lost his spouse to dire rats. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Depressed, Selfish. Bonds: Criminal record, Enemies, Family. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp.
Simon Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly, Disease. Bonds: Rich, Guardian, Family, Nature. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His hair is short and blonde. He has brown eyes.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and sabotage a competitor
Ideals: Extrovert. Bonds: Poor, Attractive, Nature, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Violet garnet (300 gp). Rhodochrosite (13 gp). Citrine (80 gp). Zircon (80 gp).
Norman Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He sports a long blonde beard, and similarly colored long hair. He has several tiny amber earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 6 years old his parents immigrated from the north. Norman was born on a far northern forest where he grew up under the tutelage of his father, an expert Mortician. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 8000 cp. Star rose quartz (50 gp). Amethyst (60 gp). 1 Masterwork Heavy steel shield.
Balimaar Darby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He wears his brown hair up. His eyes are brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Bonds: Military. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp. 1 Minor magic item.
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