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Advanced [show]


Trey Barney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a yellow cloak and cross-gartered brown stockings. His white hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his poetry dream.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Trey Barney, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Amber (90 gp).


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and violet robe with the hood down. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 10 years.

Motivation: He is greedy.

Ideals: Gifted, Optimist. Bonds: Rich, Job. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Clerebold Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. His silver hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Family. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Shane Enfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 12000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate.


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a blue armored body suit, with a simple green line shooting up and back down. His hair is golden and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Secretive. Bonds: Attractive, Job, Military. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Clerebold Stanton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Amber (70 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Architect. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Drogo Mori, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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