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NPC Generator

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Advanced [show]


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is auburn, silky, and of moderate length. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Gerald Blakeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, pastel cloak. His brown hair is long and unkept. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: He was raised in a island tribe. In his 10th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a crush on the local Layabout; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record, Has a crush. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Theobald Shelby, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Justin Conway, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a green armored body suit, with a simple brown line shooting up and back down. His right leg appears badly burned and disfigured. With a patchy golden beard and wild golden hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Passionate. Bonds: Attractive, Rich. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Justin Conway, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His black hair is lengthy and is close to two feet long. This green eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Richard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's in love

Ideals: Joker, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Richard Clayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Family. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Dustin Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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