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NPC Generator

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Advanced [show]


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He has styled his golden hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the east; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Gerald Graham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large white jacket. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Bather, but he got bored and became a Herbalist. He hasn't been sleeping well lately.

Motivation: Expand his business.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Bertram Tenley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He sports a flattop hair cut. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Manfred Addington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 14000 cp.


Social Check DCs


Tim Washington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple white robe with tan stripes complete with hood. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Map Maker, Tim learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Tim Washington, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His hair is chestnut and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: Richard hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Richard began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Richard Tatum, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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