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NPC Generator

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Advanced [show]


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and wishes to resurrect an old love

Ideals: Joker. Flaws: Depressed, Disease. Bonds: In love, Military. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Godfrey Addington, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Lapis lazuli (7 gp). Jasper (20 gp). Blue quartz (7 gp). 1 Superior lock. 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy violet suit. He wears his brown hair up. His violet eyes peer out from beneath his broad violet hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Jeweler, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Nature, Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Rolf Kent, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Kody Blythe, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. His white hair has been sun bleached extensively. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Ugly, Mundane, Impulsive. Bonds: Military, Criminal record. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Kody Blythe, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Rhodochrosite (7 gp). Sardonyx (70 gp). Citrine (70 gp).


Social Check DCs


Jocelyn Sutherland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Cynical, Antagonistic. Bonds: Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Jocelyn Sutherland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 9 (-1)8 (-1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich southern family. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Bonds: Job, Criminal record, Rich. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Addington, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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