Arnold Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered mace and tarnished bastard sword as well. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Joker, Artistic. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alexandre Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in grey turtlenecks beneath a black coat with brown slacks. His black hair is thinning but still full. He has a dull look in his green eyes.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 sp.
Lewis Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his morningstar ready. His golden hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Violet garnet (300 gp). Star rose quartz (20 gp). Iolite (20 gp).
Dean Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Mundane. Bonds: Slave, Nature. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver comb with moonstones (300 gp).
Gerard Spalding, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely blue suit with pastel socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and his relatives are trying to arrange a marriage
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!