Don Thackeray, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. His amber eyes peer out from beneath his top blue hat.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Artistic, Fighting. Flaws: Racist, Secretive. Bonds: Nature. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 500 sp.
Nicholas Cotton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Stableman does. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of western immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Pacifist. Flaws: Forgetful. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Kyle Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries a battered trident and tarnished shield as well. His red hair is heavily combed to the left. He is baby faced.
Personality: Eccentric and domineering, Kyle will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Ideals: Fighting, Extrovert, Justice. Flaws: Mundane. Bonds: Slave. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 20 pp. Malachite (14 gp).
Aldous Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Shy. Bonds: Criminal record, Rich, Guardian. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Randal Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His brown hair is cut short. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted, Philantrophist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Tanglefoot bags. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!