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NPC Generator

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Anselm England, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a grey coat over a blue low-cut shirt, and a feathered hat upon his head. His long chestnut hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: He is a Lamia in disguise. His childhood dream was to be a Mayor, but he was a colossal failure. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Anselm England, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso, and he perpetually has his dagger ready. His hair is always cut to a buzz. He has green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Nature. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Wymar Milton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered nunchaku and tarnished warhammer as well. He keeps his chestnut hair in a flapper bob. His gray eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Churchill, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Eye agate (7 gp).


Social Check DCs


Alex Moreno, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears skinny pants and wears a brown and grey robe with the hood down. He keeps his auburn hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Alex was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Job, Military, Adventurer. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Moreno, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His blonde hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He got into the Farmer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Anselm Blyth, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs

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