Justin Merton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Addict, Disease. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in a clean black cloak covering his clean studded leather, marred by sweets. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Flaws: Ugly, Insane, Shy. Bonds: Religious. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Adelard Rodney, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His auburn hair and beard is wavy and long. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: Calm and collected, he is a well trained Miller. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Adelard was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Miller job and began his own company from there.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ralf Brixton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is dressed in a clean red cloak covering his clean studded leather. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Carpenter in town.
History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Insane, Disease, PTSD. Bonds: Job, Immigrant. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Thomas Dumph, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he is dressed in an above average manner. He has black hair. He has amber eyes and a violet hat with a white feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated. Bonds: Attractive, Poor, Guardian, Job. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 600 gp.
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