Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Miller. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his auburn hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Small steel mirror.
Kyle Gladstone, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears professional attire. His chestnut hair is thinning but still full. His eyes are likewise gray.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: He was born in a small island village. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Bonds: Attractive, Job, Adventurer, Criminal record, Nature. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).
Nicholas Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large green jacket. Beneath his clothing is a huge mess of scar tissue. His silver hair and beard is wavy and long. His amber eyes peer out from beneath his small green hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job
Ideals: Passionate. Flaws: Fearful. Bonds: Slave, Rich, Job, Criminal record. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Odo Stanford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man sports violet clothing, slightly heavier than average wear. His red hair is unkempt and raggedy. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and retire the richest man in the east
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Adam Windsor, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black pants and tee shirts. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Fortune-teller. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Job, Criminal record. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
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