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Advanced [show]


Gilbert Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gilbert was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Gilbert Winthrop, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


William Sharps, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears black trousers with tan and black striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a shield. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

William Sharps, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Eye agate (11 gp). Malachite (11 gp).


Social Check DCs


Trey Rodney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean brown cloak covering his clean studded leather. His golden hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Calm and collected, he is a well trained Blacksmith. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Athletic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Trey Rodney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Heward Sutton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large chestnut tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Military, Poor. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Heward Sutton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 19 (+4)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Sardonyx (40 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Gomory Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Apothecary.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Logical. Flaws: Addict. Bonds: Poor, Attractive, Job. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Hadlee, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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