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Advanced [show]


Henry Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small forest village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Family, Attractive, Nature. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Henry Dryden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 4 Holy water.


Social Check DCs


Anselm Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky pastel painted plate armor. He keeps his white hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Job, Family. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Hornsby, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)18 (+4) 9 (-1)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Cloth of gold vestments (40 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He has wavy auburn hair. He has hazel eyes and a tan hat with a green feather.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Adelard Ridley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 11 (+0)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Thomas Tenley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with yellow pants, and carries hand crossbows. His chestnut hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Banker profession.

History: He was born in the south. He worked as a nervous Navigator and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Tenley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)8 (-1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Reed, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Bonds: Attractive, Adventurer. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

William Reed, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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