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NPC Generator

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Advanced [show]


Miles Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, violet, dusty cloak. He wears his brown hair up. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: Miles was born the youngest of three triplets. Miles was born on a far southern plains where he grew up under the tutelage of his father, an expert Doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Family, Immigrant. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Ainsley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: Anselm was born with his father's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others.

Flaws: Impulsive, Fearful. Bonds: Attractive, Religious, Adventurer. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Anselm Stanton, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Blue star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and very short. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Adventurer, In love, Guardian. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Hampton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear green tank tops with tan pants. He has moderate length red hair. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Navigator like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Bonds: Religious, Rich, Job. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Thomas Staurheim, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Peridot (50 gp). White opal (400 gp).


Social Check DCs


William Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white trousers with violet and green striped suspenders. He wears various colorful collared shirts. His red hair is thinning but still full. His eyes are brown and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease. Bonds: Job, Enemies, Religious. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

William Wilberforce, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Obsidian (16 gp). Amber (100 gp).


Social Check DCs

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