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NPC Generator

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Advanced [show]


Manfred Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his chestnut hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Guard and occasionally as a mercenary.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Adventurer, Job, Nature, Military. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Manfred Ashton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with small hat. He wears his golden hair down. His eyes are likewise gray. His teeth are white and perfect.

Personality: Eccentric and domineering, Cory will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Cory was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Cory Warwick, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Brown-green garnet (70 gp). 1 Half-Plate.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Courier. His brown hair is unkempt and raggedy. His eyes are blue and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Clerebold hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Clerebold began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he feels threatened by others

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He sports a long auburn beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Justice. Bonds: Nature, Job, Adventurer. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Gerard Graeme, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: Chrysoberyl (130 gp). Rhodochrosite (4 gp). Red-brown spinel (130 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Knight uniform. His chestnut hair is greasy and uncared for. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Knight, Richard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Knight. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Richard Pickering, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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